Meet Fate

Let’s get down to business.

Rules

Roll dice up to three times for each players turn. After the first roll, leave any dice you choose to keep on the playing board and reroll remaining dice. Player can keep any dice and reroll remaining dice one last time. (This includes choosing to reroll a die previously held during the first roll.) At the end of each turn, player must record a score.

Youngest player goes first. Alternately, most recent winner goes first.

The scoresheet is broken down into three sections.

The first section is for tallying up the totals for only rolled face numbers 1-8. For example, if a player finishes their roll(s) with a 2, 2, 4, 5, 7, 8. That player can score a total of 4 in the face number 2 or number 4 score spot. Or, the player can choose to score a 0 in an open spot (even if that is 6 of a kind). That is part of the strategy behind Fate.

Section 2: Sum of all dice

The second section is for the rolls that require the sum of all dice. That section includes 2 and 3 pair, 3 and 4 of a kind, and chance.  For example, a player rolls a hand of 2, 2, 2, 2, 5, 5. The player can score it as either a 2 pair, 3 pair (pair of 2’s, pair of 2’s, pair of 5’s), 3 of a kind, or 4 of a kind. The player can even score it as chance. (Although, we don’t recommend that.) For this roll the sum of all dice would be 18.

Section 3: Set Points

The third section of the scoresheet contains the rolls that have a set score. There is a small straight (a run of 5 sequential numbers) and a large straight (a run of 6 sequential numbers). There is also a full house. (Like in poker it contains 1 pair and 3 of a kind.) There are also spots for both 5 and 6 of a kind. Most interesting is a spot for trips, this is when two 3 of a kind’s have been rolled. Yes, 6 of a kind can also be three pairs, any “of a kind”, and trips!

Example:

Roll one is 2,3,5,7,7,8. Player keeps 7’s and rerolls rest.

After second roll player has 1,4,5,6,7,7. Player decides to keep 4, 5, 6, 7 and reroll remaining dice. After third roll player now has 1, 4, 5, 6, 7, 8.

Player can take score as a small straight. If player already has a score in that spot the player can score the turn as a 1 in the 1’s face number or a 0 in six-of-a-kind.

And Fate would not be Fate without it’s twist

If a player, during their turn, rolls all six dice to display all 8’s, that player is the automatic winner! Game Over!

Odds of achieving F8 is more than 1 in 252,000.